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introduction to game design & programming in gamemaker studio 2

Community Experience Distilled

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

GameMaker Programming By Example

Brian Christian Steven Isaacs

In this package, you will find:

The authors biography

A preview chapter from the book, Chapter 1

'Introduction to GameMaker: Studio'

A synopsis of the book's content

More information on

GameMaker Programming By Example

 About the Authors

Brian Christian

 is a high school student with years of experience in programming, much of it focused on game development using GameMaker: Studio via self-teaching the GameMaker Language. He has also worked in C++ and JavaScript programming along with some web development. Additionally, he is knowledgeable in topics such as data formats and interpretation, compilers and interpreters, and networking. Other languages he has used include Intel x86 assembly, Lua, Ruby, and Python. Brian's spark for computer programming began with an online Ruby course from Codecademy. Since then, he has been fascinated with how computers and the different programming languages worked. Since he wanted to know about this, he taught himself C from the second edition of

The C Programming Language

 book, followed by the more advanced C++ language. Wanting to try his hand at making advanced games with a language predominantly intended for it, Brian became invested in the GameMaker Language since he'd already been using the drag and drop functionality, but found it limiting. He spent a lot of time learning how different parts of the language worked and how to use them.

introduction to game design & programming in gamemaker studio 2

Source: https://ru.scribd.com/document/293776581/GameMaker-Programming-By-Example-Sample-Chapter

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